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Sqrt: Calculate the square root * c of a. Pow: Calculate the power of a to the power of b.
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Add, Sub, Mul, Div, Mod, Or, And, Xor, Shl, Shr: a (operator) Perform the same operation as "operation content" with b. In the following explanation, argument 1 is a, argument 2 is b, and multiplier is c. A mathematical function function was added to the operand. It is the same as the main character except specifying it within the party index. Added specification method with variable to each item of operand, main character, event, enemy character. Items of the current date, time and progress frame were added to the other operands. ID and ATB gauge items were added to the main character and enemy character of the operand respectively. Logical sum (or), logical product (and), exclusive OR (xor), logical left and right shift (shl, shr) are added to the operation contents. When a> b in a batch operation it is treated as b ~ a. Manipulate variables: Control Variables: Added range specifications with variable values to the operation target. Added a method of specifying variable side variable with variable number variable. Added a method of specifying the lvalue of the variable with the variable of the variable number. Added a method of specifying by variable reference to the switch. Since the wheel scroll does not have a depression state, it is effective only under the condition of "wait until pressed". Key input processing: Key Input Processing: Corresponds to input of mouse (left / right center click, wheel up / down scroll). (Normally specified value * 6 frames) Conditional branch: Conditional Branch: Added a judgment on whether it is right after loading. When moving time is specified as a negative value, its absolute value is handled in frame unit. Added horizontal / vertical flipping function. Picture movement: Move Picture: Added blend mode (multiplication, addition, overlay) as a special effect. Fixed the behavior when executed inside multiple Picture display: Show Picture: Added blend mode (multiplication, addition, overlay) as a special effect.
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Interruption of repetition processing: Break Loop: The same processing was added as the "iteration processing" command was changed. You can optionally output an index starting at 0 to a variable. The comparison can be specified in the same way as conditional branching by variable. Do While: Do While: I will repeat the condition while it is true. It is judged before each loop is executed. While: While: I will repeat the condition while it is true. You can optionally output the current index to a variable. In the case of 3 to 1 as an example, it becomes 3 times loop of 3, 2, 1. Countdown: Count Down: Repeat decrementing the index one by one in the range from a to b. In the case of 2 to 5 as an example, it becomes 4 loops of 2, 3, 4 and 5. count up: Count Up: Repeat incrementing the index one by one in the range from a to b. Number designation: X Times: Repeat as many times as specified. ∞: Infinity: It is a conventional infinite loop. When entering the inside of the loop by label jump, the repeat count and index are not set correctly. The switch is treated as a numerical value of 1 for ON and 0 for OFF. Iteration: Loop: The condition can be specified. Added method to specify common event with variable number variable. When a Invoke event: Call Event: Added method to specify to common event as variable. Manipulate variables: Control Variables: Added range specification with variable values to the operation target. Since the wheel scroll has no pressed state, it is effective only under the condition of "Wait until pressed".
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Key input processing: Key Input Processing: It corresponds to the input of the mouse (left / right middle click, wheel up / down scroll). (Normally specified value * 6 frames) Conditional branch: Conditional Branch: Added a judgment on whether it is right after loading. When moving time is specified as a negative value, absolute value is handled in frame unit. Picture display: Show Picture: Added blend mode (multiplication, addition, overlay) as a special effect.
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